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PC World 2004 October
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Telek - Spiral Tabletop (New and Improved!).milk
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INI File
|
2003-09-30
|
3KB
|
119 lines
[preset00]
fRating=2
fGammaAdj=1
fDecay=1
fVideoEchoZoom=1
fVideoEchoAlpha=0
nVideoEchoOrientation=3
nWaveMode=2
bAdditiveWaves=0
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=4.099998
fWaveScale=0.684871
fWaveSmoothing=0.9
fWaveParam=-0.28
fModWaveAlphaStart=0.71
fModWaveAlphaEnd=1.3
fWarpAnimSpeed=1
fWarpScale=1
fZoomExponent=1
fShader=0
zoom=1
rot=0
cx=0.5
cy=0.5
dx=0
dy=0
warp=0.001
sx=1
sy=1
wave_r=0.65
wave_g=0.65
wave_b=0.65
wave_x=0.5
wave_y=0.5
ob_size=0.5
ob_r=0
ob_g=0
ob_b=0
ob_a=0.016
ib_size=0
ib_r=0.25
ib_g=0.25
ib_b=0.25
ib_a=0
nMotionVectorsX=33.152
nMotionVectorsY=28.799997
mv_dx=0.006
mv_dy=0
mv_l=1
mv_r=1
mv_g=1
mv_b=0
mv_a=0
per_frame_1=wave_x = pow(sin(time*.3011101),5)*.4+.5;
per_frame_2=wave_y = pow(cos(time*.3),3)*.4+.5;
per_frame_3=wave_r = sin(time*.874)*.5+.5;
per_frame_4=wave_g = sin(time*1.54)*.5+.5;
per_frame_5=wave_b = sin(time*1.1)*.5+.5;
per_frame_6=
per_frame_7=vol= (bass+treb+mid)*.3;
per_frame_8=vol_cap = (max(min(vol,1),.5)-.5)*2;
per_frame_9=wave_r = wave_r*vol_cap;
per_frame_10=wave_g = wave_g*vol_cap;
per_frame_11=wave_b = wave_b*vol_cap;
per_frame_12=ob_size =1;
per_frame_13=ob_r=wave_r*.0;
per_frame_14=ob_g=wave_g*.0;
per_frame_15=ob_b=wave_b*.0;
per_frame_16=
per_frame_17=q1=wave_x;
per_frame_18=q2=1-wave_y;
per_frame_19=
per_frame_20=
per_frame_21=beat=if(above(bass*bass_att,2.7),1,0);
per_frame_22=dm=dm-sign(dm)*bass*beat;
per_frame_23=vang=vang+.3*dm/fps;
per_frame_24=q3 = vang;
per_frame_25=
per_frame_26=monitor = vang;
per_frame_27=//mv_a = 1; decay = 0.81;
per_pixel_1=//cen_x = cos(time)*.2+.3;
per_pixel_2=//cen_y = sin(time)*.5+.5;
per_pixel_3=cen_x = q1;
per_pixel_4=cen_y = q2;
per_pixel_5=radxy = sin(time*.1)*.15+.3;
per_pixel_6=
per_pixel_7=dist_x = (x-cen_x)/(radxy*(sin(time*.2*0)*.3+cos((cen_x-x+ (cen_y-y))*10+time*2)*.3+1));
per_pixel_8=dist_y = (y-cen_y)/(radxy*(sin(time*.2*0)*.3+sin((cen_x-x+ (cen_y-y))*10+time*2)*.3+1));
per_pixel_9=in = below(abs(dist_x),1)*below(abs(dist_y),1);
per_pixel_10=//in = bnot(in);
per_pixel_11=out = bnot(in);
per_pixel_12=inx =(cen_x-q1)+.08*sign(dist_x)*sqr(1-abs(dist_x));
per_pixel_13=iny =(cen_y-q2)+.08*sign(dist_y)*sqr(1-abs(dist_y));
per_pixel_14=
per_pixel_15=//**********outside
per_pixel_16=vang=q3; //time*.1;
per_pixel_17=vx = (x-.5)*cos(vang) - (y-.5)*sin(vang)+.5;
per_pixel_18=vy = (x-.5)*sin(vang) +(y-.5)*cos(vang)+.5;
per_pixel_19=
per_pixel_20=dvx=.01*sin(time+vy*60*radxy);
per_pixel_21=dvy=.01*cos(time+vx*60*radxy);
per_pixel_22=
per_pixel_23=outx = dvx*cos(vang) - dvy*sin(vang);
per_pixel_24=outy = -dvx*sin(vang) - dvy*cos(vang);
per_pixel_25=
per_pixel_26=dx=in*inx+out*outx;
per_pixel_27=dy=in*iny+out*outy;
per_frame_init_1=dm = 1;